Creates a tiled and rotationally symmetric texture based on a style using:
  1. Random noise initialization
  2. Standard VGG16 layers
  3. Operators constraining and enhancing style
  4. Progressive resolution increase
  5. Kaleidoscopic view layer in addition to tiling layer
Creates a tiled and rotationally symmetric texture based on a style using:
  1. Random noise initialization
  2. Standard VGG16 layers
  3. Operators constraining and enhancing style
  4. Progressive resolution increase
  5. Kaleidoscopic view layer in addition to tiling layer