Creates a simple tiled texture based on a style using:
  1. Random plasma initialization
  2. Standard VGG16 layers
  3. Operators constraining and enhancing style
  4. Progressive resolution increase
  5. View layer to enforce tiling
Creates a simple tiled texture based on a style using:
  1. Random plasma initialization
  2. Standard VGG16 layers
  3. Operators constraining and enhancing style
  4. Progressive resolution increase
  5. View layer to enforce tiling
Creates a simple tiled texture based on a style using:
  1. Random noise initialization
  2. Standard VGG16 layers
  3. Operators constraining and enhancing style
  4. Progressive resolution increase
  5. View layer to enforce tiling