Creates simple stereogram based on a very tall tiled texture rendered using:
  1. Random plasma initialization
  2. Standard VGG16 layers
  3. Operators constraining and enhancing style
  4. Progressive resolution increase
  5. View layer to enforce tiling
  6. Final rendering process combining the texture with a depth map to produce a stereogram
Creates simple stereogram based on a very tall tiled texture rendered using:
  1. Random plasma initialization
  2. Standard VGG16 layers
  3. Operators constraining and enhancing style
  4. Progressive resolution increase
  5. View layer to enforce tiling
  6. Final rendering process combining the texture with a depth map to produce a stereogram